Quick Start
Tutorial:
You can look in the Demo folder, you have some examples.
- Add MIS to your project
- Add the Actor Component
AC_MIS_InteractControllerto your pawn/character - You can change the values of the component to suit your needs
- Add a child actor
A_MIS_InteractComponentto your actor that should receive an interaction - Position it at the right place
- Configure variables like interaction type, collision size or textures
- To manage the interaction, we will call the
Bind Event on Interactfunction on the BeginPlay - Bind your child actor and bind a function on the
Eventvariable (which will be called from the server)
You now have your interaction working, It is important to remember that the collision is accessible to interact