# Configurable variables

#### Datatable [Datatable:S_MapVote, Default: DT_Maps]

_Desc: List of maps_

#### MaxMapsInVote [Integer, Default: -1 (infinite)]

_Desc: Maximum number of maps in the vote even if the datatable is larger (-1 = Infinite or if != -1 = Randomly selected maps)_

#### canVoteSameMap [Boolean, Default: true]

_Desc: Authorizes the possibility of voting for the current map_

#### RestartSameMapIfNoVote [Boolean, Default: true]

_Desc: If not it will take a random map_

#### RecalculateWinningMapAtEnd [Boolean, Default: false]

_Desc: The winning map is already calculated during the votes however you may want to be sure which one should win this variable is made for this_

#### ShowLog [Boolean, Default: true]

_Desc: Display or hide logs_

### Widgets:

#### WidgetClass [W_MapVoteMaster, Default: W_MapVote_Map_Master]

_Desc: Widget displayed when a vote is cast_

#### WidgetZOrder [Integer, Default: 999]

#### ShowMouse [Boolean: Default: true]

_Desc: Display the mouse during a vote, if you have disabled this variable, you will have to manage the player's mouse yourself!_

#### FreeLookDuringVote  [Boolean, Default: false]

_Desc: Authorize in-game keys (SetInputGameAndUI)_

### Time:

#### TimerUpdateFrequency [Float, Default: 0,01]

_Desc: Frequency at which time elapses (Server & Client)_

#### VoteTime [Float, Default: 30,0]

_Desc: Duration of the vote_

#### PostVoteTime [Float, Default: 5,0]

_Desc: Time to launch the next map_
