Configure
Two places in Unreal. One is committed with the project. The other stays on each machine.
The server has to be running before anyone can connect. Setup for each platform is in the Server section.
Project settings
Shared by the whole team and saved in Config/DefaultEditor.ini.
Project Settings > Plugins > Editor Collaboration
Commit that change once. Everyone who pulls the project then points at the same server.
Personal settings
Stored under Saved/ and never committed.
Editor Preferences > Plugins > Editor Collaboration (Personal)
On the first connection the plugin also creates Saved/EditorCollaboration/ClientId.txt. It keeps your messages, comments, and file marks yours across restarts. Do not copy it to another machine.
Identity and connection
What you show and share
Comments list
Notifications
Play
Check the connection
Open http://<server>:7878/health from the same PC that runs the editor. Then open Collaborators. The panel leaves "Connecting to ..." once the socket is up.