# Editor Collaboration

See where your teammates are in the Unreal Editor, jump to the same place in one click, chat, and pin comments on maps and graphs. The plugin is **editor only**. It never ships in a packaged game. Maps and assets stay synchronized through Git. The plugin only shares presence.

![See where your team is. Join in one click.](https://3124660912-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FCzO6BrBWHeqbWYPwcAp9%2Fuploads%2F5mmdu64Rba6EXBRRUWNX%2Fhero.jpg?alt=media)

[!button target="blank" text="Get it on Fab"](https://www.fab.com/portal/listings/562248b3-2a46-4076-ba0d-b812b4d7d659/)

[!card layout="compact" icon="plug" title="Plugin" text="Configure Unreal, follow teammates, chat, and pin comments."](plugin/index.md)
[!card layout="compact" icon="server" title="Server" text="Run the self-hosted relay on Windows, Linux, macOS, or Docker."](server/index.md)
[!card layout="compact" icon="code" title="Protocol" text="The JSON messages exchanged over WebSocket."](protocol.md)

## What you see in the editor

* **Viewport.** On a shared map, each person has a camera frustum in their color, with their name. Actors they select are tinted. The Outliner shows who selected what.
* **Graphs.** Blueprint, Material, Animation Blueprint, Niagara, Behavior Tree, Sound Cue, and similar graphs draw a colored frame around selected nodes, and a dot where someone is looking.
* **Go to.** Open the same asset or map and match their view. A globe button joins their viewport camera even when an asset is open.
* **Chat and comments.** A team chat, plus threads pinned to an actor, a graph node, or an asset.
* **Files.** A pencil marks assets someone else changed. Padlocks cover a soft lock and, when Git LFS is available, a real LFS lock.

## How it fits together

```mermaid
flowchart LR
  you[Your editor] -->|WebSocket| server[collab-server]
  them[Teammate editors] -->|WebSocket| server
  server --> db[(SQLite)]
```

One executable hosts several projects. Each project is a **room**. Presence (who is online, where they are, what they select) is live only and is not written to disk. Chat, comments, and modified-file marks are stored in SQLite.

!!!info
Unreal Engine 5.8 on Windows, Linux, and Mac. The server is a single executable with no runtime dependencies.
!!!
